Recent articles:

  • Sojung Bahng, Mike Lukaszuk, and Ali Na. Digital Flesh – Scar in Data: Remediating and Performing the Korean Female Body. Proceedings of the International Symposium on Electronic Art (ISEA), Brisbane, Australia, pp. 889–892. ISBN 978-1-925553-55-0. Proceedings Link.

  • Mike Lukasuzk, Sojung Bahng - Gesture and Spatiality in Electroacoustic Improvisation with Digital Video. Proceedings of the International Symposium on Electronic Art (ISEA), Paris, France, pp. 114-117. Link to Paper.

  • Generative Music and Instrumentality

    KEAMS (Korean Electro-Acoustic Music Society) Conference

  • Composing with Emergent Instruments in “Habitats”

    Chroma (Australasian Computer Music Association)

eContact! (Canadian Electroacoustic Community)

PhD Thesis (Cultural Studies)

Link to pdf doc

Doctor of Musical Arts Thesis

https://etd.ohiolink.edu/acprod/odb_etd/etd/r/1501/10?clear=10&p10_accession_num=ucin1491898694102656

Link to Corresponding Artwork for Thesis Doc

Music/Multimedia Improvisation Tools

A significant part of my current artistic research has been devoted to working with mobile phones. This extends from previous creative work with laptop ensembles. My approach with the smartphone is especially focused on connecting improvised play to generative music/art approaches.

In addition to using buttons and and phone sensors to change algorithmic music patterns, AI tools have been incorporated for producing user interface/notation elements and sound samples (e.g., IRCAM RAVE for simulating timbres, FLuCoMa for generating audio samples).

While capable of facilitating group improvisation, these “app-instruments” are also intended to function as independent media art pieces.

Musica Ficta (2025)

A mobile phone improvisation instrument that explores intersections between Middle Ages music and AI art. Chant melodies (some real, some computer-generated) run in the background as the user plays the instrument by touching various positions in the interface —which draws on the Guidonian Hand. Different parts of the hand link to short audio recordings of pitches played by a synthesizer, or with the synth processed through an AI model trained on historical recordings of 12th century choral music.

File for RAVE model: Oranum .ts file for RAVE

Breathe Gently (2024)

A mobile phone improvisation instrument that uses pitch tracking and breathing to control synthesized drones. This project also contains animated graphic notation read from the device. It is played with MobMuPlat, the mobile app for running Pure Data files.

Pure Data patches + misc. files for the piece

Music Technology Pedagogy

In 2021, I received a grant from the Queen’s University Library - Call for Open Educational Resources to create a set of interactive software applications for learning beginner concepts about audio recording, editing and mixing. They were made as standalone desktop apps using the Max/MSP programming environment. In addition to text, audio and video excerpts, the apps use interactive modules made using Max/MSP. This allows users to test ideas out as they view the material. No additional installer needed, and these files have been tested on a wide range of Windows and Mac computers. Any recent OS should be fine!

Here’s an example of the application that deals with basics of digital audio theory:

Chapter 3 - Sonic Explorations Apps - Mac

Chapter 3 - Sonic Explorations Apps - Windows

Software instruments for making Algorithmic Music

Here are a couple examples of custom instruments that I have made for specific musical works. I’m interested in the ways in which composers and technologists have explored emulation and modelling of common musical instruments throughout the development of electronic and computer music. These examples are built the code for existing approaches but distort and add new features to consider how the “model” can be a jumping off point for interesting explorations into sound synthesis and processing. All .ck files run in the ChucK language https://chuck.cs.princeton.edu

METASAX

Inherits the Synthesis Toolkit "Saxofony" model and adds some new functions for exagerrated bending, articulation/noise type effects.

It can get pretty wild, but also possible to create a kind of "augmented sax" sound. This “MetaSax-demo” was made using a combination of the instrument, along with some percussive sounds made in Native Instruments FM8.

https://drive.google.com/drive/folders/1_nhPAmwx_QQgM1w4PDaRlDGJi90uY09v?usp=sharing

METAMANDO

Inspired by the use of a 20-foot flute model in Paul Lansky's "Things She Carried", I sought out to create my own augmented mandolin using the mandolin physical model import available in ChucK. 

My version uses 21 instances of the ChucK UGen and attempts to bind them together into a single instrument by creating some new functionalities that give the impression of an augmented/morphing mandolin.